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First among sequels: DfT Hack Club 2

Posted by: , Posted on: - Categories: Agile delivery, Digital, Service Design

People working on laptops with jar of sweets in foreground

Earlier this month, DfT ran its second Hack Club event, where prototype services are built from scratch in double quick time. The concept of hacking, hackathons and hack clubs is less nefarious than its name would suggest. It's a method by which digitally skilled people come together and try to ‘hack’ solutions to problems or challenges set. The ideal is to create working prototypes or products as opposed to presentations where you just outline potential solutions.

Unlike many movie sequels, Hack Club 2 proved the equal to the original and in many ways surpassed its predecessor. The first Hack Club was a success in identifying coders, programmers, designers and others in the department with a curious and inventive attitude. Hack Club 2 aimed to build on that success by producing working prototypes in just 2 days in response to real life challenges.

Hack wars - the force awakens

The assembled hackers embarked upon a variety of challenges. These ranged from a tool to help with statistical analysis to examining the potential uses for the shipping data we collect.

Within an hour, teams had formed naturally, with people gravitating towards the challenges that interested them most or fitted their skillset. Post-it notes and flipcharts were scribbled upon, and potential solutions were explored until an MVP (Minimum Viable Product) was decided for each group. By the end of day 1, all groups had identified their MVP and had begun coding furiously, either using the department’s own data or ‘hustling’ (using your connections and influence) to find and use other data.

Hack Club 2 - judgment day

Day 2. With a hard deadline of 2.30pm to meet, all groups began furiously polishing their MVPs and making them as near perfect as possible, ready for the final pitch to the judges, who would be assessing:

  • The quality of their presentation (or ‘pitch’)
  • How well their prototype app worked
  • How well their solution addressed the challenge set
four people in a row working on laptops
world's worst Kraftwerk tribute act

All the groups worked frantically right until the last minute before the Dragon’s Den of judges (Richard Bruce, Nic Cary and Emma Campbell) fixed them with a steely stare ready to be convinced.

Team Quotanator were up first with their solution for identifying the most appropriate method of sampling to use in a statistical analysis. Using the GOV.UK prototyping kit, they built a decision making tool which identified which type of sampling you should or could use in different scenarios.

From sampling we moved to Mapar (Maritime Protection and Response). This team asked the audience to envisage a situation where you are on duty in the department’s emergency response room and urgently require up-to-date information about a particular ship’s position and status. This solution provided a one-stop shop website using real-time data from the ship’s onboard AIS tracking system.

Still on the maritime theme, the Treasure Chest team pitched a visualisation of the most financially important shipping routes - especially helpful for estimating the effect that any future route changes could have.

hack club team with their prize
Team Treasure Chest receive their prize

Code Hard With A Vengeance

Next up was an interface which enabled enhanced graphical representations of historic traffic data – another useful tool seeking to improve the user experience. Transport modeller David Pavitt took the Coding Genius award for his innovative use of code. This prototype also showcased our Corporate Systems team leader Sarah Baskerville’s mastery of the free data visualisation product, Power BI.

And finally a light-hearted solution – Awkward Coffee Date. A response to a random coffee generator challenge, this app brings random people together to share thoughts and skills and potentially create new solutions to business challenges.

I'll be back

An important thing about Hack Club is that it is not just for those with coding skills. Presenters, hustlers, those with research skills all play a part in generating the prototype and pitching it to the judges. Indeed, those whose pitch focuses on ‘showing the code’ instead of the product often fail to impress. It's the mix of abilities and skills that leads to a successful hack.

The judges were impressed with these genuine solutions to departmental challenges and we are all looking forward to Hack Club 3, due to hit our screens in Spring 2017.

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  1. Comment by Sarah Baskerville posted on

    It was an awesome day. Great to be around folks curious and inquisitive folks who wanted to see if they could help solve real problems. Looking forward to the next one already!

    A bit more info on the Hack/Presentation that David and I worked on

    Traffic Forecasting Presentation can be found here:

    The "problem" that we were tackling was the UI of the existing offering :

    Extrapolating the forecasts from historic data can be found here:

    Map visualisation of historic data. The plan was to marry up the forecasts with the historic data in the visualisation, but data quality issues and the sheer size of the dataset in excel caused too many problems. So this is just the historic data visualised more cleanly, but we'd like to have mashed the two together so that users could see potential traffic flows in their areas:

    and of course we would have like to have ironed out the bugs and data quality issues, but hey... that's what hackathons and quick prototyping is all about! Getting a working prototype to demonstrate the idea and potential of such a solution. Warts and all 🙂